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	<title>Comments on: Game Theory and IT Strategy</title>
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	<description>IT Architecture - art or science?</description>
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		<title>By: Abol Froushan</title>
		<link>http://chriseaton.wordpress.com/2008/11/20/game-theory-and-it-strategy/#comment-57</link>
		<dc:creator>Abol Froushan</dc:creator>
		<pubDate>Thu, 05 Mar 2009 00:17:09 +0000</pubDate>
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		<description>Fascinating propositions on applying Game Theory to IT Strategy and especially in the strategic choices on which projects to do. Basically given the strategic vision and objectives of an enterprise, a target operating model (TOM) can be built. The enterprise therefore needs to make a set of changes in its state to get from the current state to the future state, defined by the TOM. 

The key step in planning is to define a roadmap to get to target state over a period of say 3 to 5 years. Now pedants have often corrected me here to call it a Route Map, which actually defines a path from current to target. Now the questions is can we define the Route Map a priori or a posteriori? Your concept of Game Theory applies here, because as you say: &quot;crucially Game Theory analyses the strategy in the context of other competitors and their strategies, the implication being that an strategy is only as good as the strategies of your competitors - if their strategy is better you are going to lose.&quot;
Interactions in the market with competitors guided by their own strategies, are going to determine how the CEO and CxO respond to opportunities and risks to value creation. So in planning I have been working on how to scope and prioritise tactical projects which come forward with the money to deliver. 

A Game Theoretic Model of planning for business change will or should identify the optimum decision in each prioritisation round. It should be able to establish synergies between tactical and strategic solutions to what comes from the left field (i.e. the resource competitive field of markets and supply chains). 

It would be good if we got together to exchange notes, and take it further. 

Great original thinking stuff.</description>
		<content:encoded><![CDATA[<p>Fascinating propositions on applying Game Theory to IT Strategy and especially in the strategic choices on which projects to do. Basically given the strategic vision and objectives of an enterprise, a target operating model (TOM) can be built. The enterprise therefore needs to make a set of changes in its state to get from the current state to the future state, defined by the TOM. </p>
<p>The key step in planning is to define a roadmap to get to target state over a period of say 3 to 5 years. Now pedants have often corrected me here to call it a Route Map, which actually defines a path from current to target. Now the questions is can we define the Route Map a priori or a posteriori? Your concept of Game Theory applies here, because as you say: &#8220;crucially Game Theory analyses the strategy in the context of other competitors and their strategies, the implication being that an strategy is only as good as the strategies of your competitors &#8211; if their strategy is better you are going to lose.&#8221;<br />
Interactions in the market with competitors guided by their own strategies, are going to determine how the CEO and CxO respond to opportunities and risks to value creation. So in planning I have been working on how to scope and prioritise tactical projects which come forward with the money to deliver. </p>
<p>A Game Theoretic Model of planning for business change will or should identify the optimum decision in each prioritisation round. It should be able to establish synergies between tactical and strategic solutions to what comes from the left field (i.e. the resource competitive field of markets and supply chains). </p>
<p>It would be good if we got together to exchange notes, and take it further. </p>
<p>Great original thinking stuff.</p>
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